Poglej enojno objavo
Staro 05.11.2005, 18:58
ponga Uporabnik ponga ni prijavljen
Prikazne slike uporabnika/ce ponga
Član od: Oct 2004
Sporočila: 2.970

Types of Rummy

The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.
The Deck

One standard deck of 52 cards is used. Cards in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

The Deal

The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.
Object of the Game

The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

* Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
o a sequence or run consists of three or more cards of the same suit in consecutive order, such as club4, club5, club6 or heart8, heart9, heart10, heartJ.
o a group, set or book is three or four cards of the same rank, such as diamond7, heart7, spade7.
* Laying off is adding a card or cards from your hand to a meld already on the table. The cards added to a meld must make another valid meld. For example to the club4, club5, club6 you could add the club3 or the club7. You are not permitted to rearrange the melds in the process. For example, club2, heart2, diamond2, spade2 and spade3, spade4, spade5 have been melded, you are not permitted to move the spade2 from the group to the sequence, so as to lay off the spadeA.
* Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.


If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

Each turn consists of the following parts:

1. The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
2. Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
3. Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
4. The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.

When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:

* Face cards (K,Q,J) are worth 10 points each
* Aces are worth 1 point each
* Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.

The total value of all the cards in the hands of the other players is added to the winner's cumulative score.

The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.
Optional House Rules.

These optional rules should be discussed and decided by the players before the beginning of the first deal.
Multiple Melds

1. Some people play that you can lay down as many melds as you desire in each turn.
2. Most people allow a player who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off their entire hand. This is called going rummy, and the score for the hand is doubled, or in some versions the winner gets a bonus of 10 points.

Laying off

Some play that you may not lay off any cards on other players' melds until you have laid down at least one meld of your own.
Ace High or Low

In the standard game, aces are low. A-2-3 is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run. When playing with this rule, aces are given the higher value of 15 points instead of 1 point, refecting their greater usefulness.

A few players go further and allow "round the corner" runs with an ace in the middle (K-A-2), but this is unusual.
Last discard

Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard.
Block Rummy

Some people play that if the stock has run out and the next player does not want to take the discard, the game ends at that point. Everyone counts the value of the cards remaining in their hands and the player with the lowest total wins, each other player paying the winner the difference between their scores. If two or more players tie for lowest, they share the winnings equally.

Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand. When someone reaches 100 or more, the player with the lowest score wins.

Some play that each loser pays the winner according to the number of points in their hand. This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score.

Lepa beseda nikomur ne preseda.